#include <block.h>
◆ Block() [1/2]
◆ ~Block()
leveldb::Block::~Block |
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◆ Block() [2/2]
leveldb::Block::Block |
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const Block & |
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private |
◆ NewIterator()
◆ NumRestarts()
uint32_t leveldb::Block::NumRestarts |
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const |
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inlineprivate |
◆ operator=()
void leveldb::Block::operator= |
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const Block & |
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private |
◆ size()
size_t leveldb::Block::size |
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const |
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inline |
◆ data_
const char* leveldb::Block::data_ |
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private |
◆ owned_
bool leveldb::Block::owned_ |
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private |
◆ restart_offset_
uint32_t leveldb::Block::restart_offset_ |
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private |
◆ size_
size_t leveldb::Block::size_ |
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private |
The documentation for this class was generated from the following files: