Bitcoin
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#include <scheduler.h>
Public Member Functions | |
SingleThreadedSchedulerClient (CScheduler *pschedulerIn) | |
void | AddToProcessQueue (std::function< void()> func) |
void | EmptyQueue () |
size_t | CallbacksPending () |
Private Member Functions | |
std::list< std::function< void()> > m_callbacks_pending | GUARDED_BY (m_cs_callbacks_pending) |
bool m_are_callbacks_running | GUARDED_BY (m_cs_callbacks_pending) |
void | MaybeScheduleProcessQueue () |
void | ProcessQueue () |
Private Attributes | |
CScheduler * | m_pscheduler |
CCriticalSection | m_cs_callbacks_pending |
Class used by CScheduler clients which may schedule multiple jobs which are required to be run serially. Jobs may not be run on the same thread, but no two jobs will be executed at the same time and memory will be release-acquire consistent (the scheduler will internally do an acquire before invoking a callback as well as a release at the end). In practice this means that a callback B() will be able to observe all of the effects of callback A() which executed before it.
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void SingleThreadedSchedulerClient::AddToProcessQueue | ( | std::function< void()> | func | ) |
Add a callback to be executed. Callbacks are executed serially and memory is release-acquire consistent between callback executions. Practically, this means that callbacks can behave as if they are executed in order by a single thread.
size_t SingleThreadedSchedulerClient::CallbacksPending | ( | ) |
void SingleThreadedSchedulerClient::EmptyQueue | ( | ) |
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