#include <table.h>
◆ ~Table()
leveldb::Table::~Table |
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◆ Table() [1/2]
leveldb::Table::Table |
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Rep * |
rep | ) |
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inlineexplicitprivate |
◆ Table() [2/2]
leveldb::Table::Table |
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const Table & |
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private |
◆ ApproximateOffsetOf()
uint64_t leveldb::Table::ApproximateOffsetOf |
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const Slice & |
key | ) |
const |
◆ BlockReader()
◆ InternalGet()
◆ NewIterator()
◆ Open()
◆ operator=()
void leveldb::Table::operator= |
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const Table & |
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private |
◆ ReadFilter()
void leveldb::Table::ReadFilter |
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const Slice & |
filter_handle_value | ) |
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private |
◆ ReadMeta()
void leveldb::Table::ReadMeta |
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const Footer & |
footer | ) |
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private |
◆ TableCache
◆ rep_
Rep* leveldb::Table::rep_ |
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private |
The documentation for this class was generated from the following files: